Universe of The Legend of Zelda

The fictional universe depicted in The Legend of Zelda series of video games consists of a variety of lands, the most commonly appearing of these being Hyrule (ハイラル Hairaru?), and was created by Japanese video game developer Shigeru Miyamoto.

Hyrule

The Bridge of Eldin, as seen in Super Smash Bros. Brawl.

The land of Hyrule, first depicted in The Legend of Zelda, is the main setting of the series. Many designated areas of Hyrule appear throughout the series, such as the Lost Woods, Kakariko Village, Death Mountain and Lake Hylia. Several games in the series are set in lands other than Hyrule, including Link's Awakening, set on Koholint Island; Majora's Mask, set in Termina; Oracle of Seasons and Oracle of Ages, set in Holodrum and Labrynna, respectively; and The Wind Waker and Phantom Hourglass, both set on the Great Sea, a flooded Hyrule (although a large portion of Phantom Hourglass takes place in the World of the Ocean King, which is in another dimension).

Hyrule was formed by the goddesses Din, Farore, and Nayru. According to Hylian legend as depicted in Ocarina of Time, Din created the physical geography of the realm, Nayru created the laws to govern the land, and Farore created the races to uphold the law and the flora and fauna that inhabit the world. Once the goddesses had completed their tasks, they departed for the heavens, and left behind three golden triangles. In these, they put their power to govern all things; this relic became known as the Triforce.[1] The realm itself was eventually named after its dominant race, the Hylia.[2]

Hylian is a constructed language that first appears in A Link to the Past, where it is identified as "the ancient language of the Hylians". In A Link to the Past, its written form is composed of symbols that have to be translated by Link to progress in the game. In The Wind Waker, three spirits, the angler fish-like Jabun, the dragon Valoo, and the Deku Tree, can speak it. In Japan, an explanation on the Hylian alphabet was printed on the back of the instruction manual, showing the language written with a phonographic writing system, or syllabary, like Japanese.[3] Since then two more Hylian scripts have been developed and/or deciphered for the public: the Old Hylian Syllabary used in Ocarina of Time, the Modern Hylian Syllabary used in The Wind Waker, and the Hylian Alphabet used in Twilight Princess. The first two are used for transcribing Japanese, while the last is used to transcribe English.[4]

The currency of the Hyrule and other areas is called the Rupee, which resemble hexagonal crystals or gems, and come in various colors which determine value. In Oracle of Seasons, the Subrosian race accepts only Ore Chunks as currency, and in Four Swords Adventures, Force Gems are used rather than Rupees. Rupees are also absent in The Adventure of Link, which has no apparent in-game currency system. The original The Legend of Zelda only has flashing Rupees, worth one, and blue Rupees, worth five. Subsequent games introduced more colors and sizes for Rupees, each denoting a specific value. Generally, green Rupees have the least value, while huge gold or silver Rupees have the most. In Phantom Hourglass, there were black Rupees called Rupoor that would steal a certain amount of Rupees depending on its size.

Hylian geography

Master Sword

Artwork of the Master Sword in its pedestal from The Legend of Zelda: A Link to the Past

The Master Sword (マスターソード Masutā Sōdo?), also known as "The Blade of Evil's Bane", is a magic sword that often acts as the ultimate weapon for Link as the chosen hero to defeat Ganon and doubles as a key to the Sacred Realm. It has the power to "repel evil", which enables it to overcome powerful dark magic and evil beings and keep them from using the sword. It was forged at the direction of the gods in order to prevent the Triforce from falling into evil hands.[5] The sword traditionally rests in sacrosanct locations indigenous to Hyrule, such as the Temple of Time or the Lost Woods.

The sword is often not at full power, leading it to need to be "recharged" in some way, or have its power increased beyond its standard level to fight Ganon. There are some situations when the blade, already at full power, can be further improved; in A Link to the Past, it was tempered and imbued with magical gold to raise its power. Similarly, in Twilight Princess, the sword is powered by two Sols in the Palace of Twilight. The Legend of Zelda: The Wind Waker establishes that the sword needs the power of two sages praying to the gods in order to keep its powers, or else it will no longer be able to prevent an evil person from gaining the Triforce.[6] In the upcoming The Legend of Zelda: Skyward Sword, Link wields the titular weapon which has a sentient female personality. The Skyward Sword will transform into the Master Sword later in the game.

The Master Sword is a double-edged one-handed sword. The blade cross-section is hexagonal with no fuller. On the flats of the blade near the hilt is a Triforce symbol, etched into the steel or emblazoned in gold. It has a blue or purple curved crossguard in the shape of a pair of wings with a small yellow jewel where it meets the hilt. The hilt is often padded red with a non-ornate blue pommel. Since The Wind Waker, the Master Sword's blade glows white when it is revived by the sages in the mid-game.

Nintendo Power listed the Master Sword as one of the best weapons, stating that it is more than just a powerful sword, but also important to Link's adventures.[7]

Triforce

The Triforce

The Triforce (トライフォース Toraifōsu?) is a triangular sacred relic that represents the essences of the Golden Goddesses. It is made up of three smaller triangles known as the Triforce of Wisdom, Triforce of Power and Triforce of Courage. Each of these embody the essence of their respective goddess, and bestow certain boons on their bearers. In most of its appearances, the Triforce or its pieces manifest as a crest on the hands of their bearers. These crests resonate when near each other, and the Triforce pieces can emerge from their bearers.

When united, the Triforce allows one who touches it to make a wish that lasts until he dies or the wish is fulfilled. However, if the one who finds it does not possess a balance of the three virtues it represents, the pieces split into its three components and the finder is left with the one which represents the characteristic he values most; the other two pieces do likewise with two other characters "chosen by destiny". Ganon makes it his goal to obtain the Triforce in various games, often having a single piece himself that he uses to further his goals.

The Triforce of Power embodies the essence of Din, the goddess of Power, and amplifies the physical and magical power of its bearer immeasurably. It is usually associated with Ganon. The Triforce of Wisdom embodies the essence of Nayru, the goddess of Wisdom, and amplifies the wisdom and mystical powers of its bearer. It is usually associated with Princess Zelda. The Triforce of Courage embodies the essence of Farore, the goddess of Courage, and seems to amplify the courage and adventuring skills of its bearer. It is usually associated with Link.

This ancient relic in A Link To The Past was sealed away and protected in the sacred realm by the seven wise men.

The Hōjō family crest

The design of the Triforce resembles a traditional Japanese kamon, an emblem similar to family crest. In particular, it resembles the Hōjō family crest, the Mitsu-uroko, a stylized depiction of three fish scales. It also resembles the Sierpinski triangle fractal as well as the logo of the Fischer company.

Races

Anouki

Anouki ヤキワロシ (Yakiwaroshi?) are an inuit-like race which appear to be a cross between reindeer and penguins. There are different variations of them with purple, red, (which is found in a store at the winter realm sanctuary) blue, and yellow shirts and have either facial hair or small or big antlers. They are found on the Isle of Frost in the World of Ocean King and in Anouki Village in New Hyrule. In The Legend of Zelda: Spirit Tracks, the Anouki are the only race in the snow realm.

Bulblin

Bulblins are a green, horned race. They are cowardly and always fight for the stronger side. They are led by King Bulblin, who unlike the rest has the ability to talk. Bulbins usually fight with heavy clubs or flaming arrows, and commonly ride on boars. They first appeared in The Legend of Zelda: Twilight Princess.

Deku

Two Deku Scrubs, as they appear in Majora's Mask

The Deku デクナッツ (Dekunattsu?) are a race of plant-like creatures which are introduced in Ocarina of Time. They appear mostly in the overworld and dungeons. Deku are generally short and have leaves sprouting out from their heads. They often have red, glowing eyes, and their mouths are short, hollow tubes that can shoot "Deku Nuts." Their bodies consist entirely of wood and leaves, and they perish quickly if set on fire. They can fly by using large leaves to glide, and some can use the leaves on their head to fly for indefinite periods after taking off from a "Deku Flower."

There are four types of Deku depicted in the series: Deku Scrubs, Mad Scrubs, Business Scrubs and Royal Scrubs. Deku Scrubs are the most common type, which have green leaves. They often give information when caught. Mad Scrubs are violent, have red and yellow leaves, and do not talk. Business Scrubs are traders who offer to sell their wares and services. Royal Scrubs have larger heads, bigger eyes, smaller mouths, and they also have extra leaves covering their body.

Fairy

Fairies (妖精 Yousei?) are a magical and benevolent race that aid Link during his quest in most games in the series. Fairies appear as small, winged humanoids, who are often obscured by emitted light. They can be found in many places, but usually reside in a Fairy Fountain or Fairy Spring, sometimes under the protection of a Great Fairy, which are the size of humans. These Fairies from the fountains will heal Link when he approaches, and if he traps one in a bottle, Link can release the fairy to have it heal him, or it will resurrect him if he dies. In Ocarina of Time, Guardian Fairies travel with the Kokiri and give them advice. One of these is Navi, who serves as Link's guardian fairy. In some of the games, such as The Minish Cap, players will be tested of their honesty and if they are, fairies give them gifts and upgrades.

Gerudo

The Gerudo (ゲルド Gerudo) are a tribe of humanoid thieves who mainly are desert-dwellers. Distinguishing physical traits of Gerudo typically include bronzed skin, scarlet hair, aquiline noses, gold eyes and, unlike the Hylia, round ears. Apart from a single male born to the Gerudo every hundred years, the race consists entirely of women. By Gerudo law, this man must become king of the tribe.[8] Ganondorf, the main antagonist of the series, is one such man and is king of the Gerudo in Ocarina of Time. It is suggested that the Gerudo sometimes seek men from outside the tribe as partners.[9] Although nothing is ever really confirmed, it is also thought that the Gerudo kidnap men when they need to reproduce. Gerudos appear as pirates in Majora's Mask, where they live in the ocean at Great Bay, are ruled by a woman instead of a man, and are enemies with the Zoras. They search for treasures in the sea (usually ending in trouble and failure, as seen when they steal the Zora Eggs laid by Lulu following a hint given by Skull Kid to invade Great Bay Temple) assault unaware Zoras and fishermen, although they do not approach Clock Town.

Goron

The Gorons ゴロン (Goron?) are a race of strong but peaceful mountain-dwelling rock-eaters who first appear in Ocarina of Time as friendly characters. Gorons were originally enemies that tried to run into Link and harm him. Goron culture revolves around brotherhood and strength, usually referring to each other and those they deem strong as "Brother." Gorons show high regard for individuals who display great strength, and particularly enjoy matching their strength with others in sumo wrestling matches. While not all the games which feature Gorons include full tribes, those that do depict Goron policy as headed by a single patriarch, sometimes aided by one or more Goron Elders, who assume leadership of the tribe when the patriarch cannot.

For leisure, Gorons enjoy music and dance, rolling/racing,[10] games,[11] sumo wrestling, and bathing in hot springs. Gorons have taken on occupations such as crafting, blacksmithing, sculpting, demolition, and merchantry (usually explosives, which they are experts in producing). Gorons maintain a diet of rocks and iron.[12][13] They also eat rock sirloin, amber, and metal shields as delicacies. Gorons enter the fetal position for several purposes, such as resting, crushing obstacles, assaulting enemies, and transportation by rolling to great speeds. Gorons endowed with fairy magic can grow stone spikes while rolling.[14]

Gorons are humanoids with generally beige skin, long arms, short legs, hulking shoulders, and virtually unnoticeable necks. Gorons seen in the games have round, purple eyes as well as prominent, rotund bellies. Unlike humans, Gorons lack external hearing organs; like reptiles, Gorons' ears are simply holes at the sides of their heads. By adulthood, Gorons appear to gain rock-like protrusions on their backs as well as in places where human hair would be on their faces. Most are the size of an average human, though some such as Biggoron can grow as large as a mountain. Due to their great density, Gorons sink to the bottom of bodies of water and are thus helpless in such an environment.[15] Gorons are exceptionally resistant to heat, to the point of being able to walk through shallow lava.

Human

Humans are a common race similar to Hylians although can be told apart with the structure of their ears. A community of humans live in Ordon Village in Hyrule as well as other countries of the Light World such as Holodrum, Labrynna and islands of the Great Sea.

Hylian

Hylians ( ハイリア族 Hairia-zoku?) are an elf-like race that make up the main population of Hyrule[16] They were the first race to establish organized civilization in ancient Hyrule and are born with magic-infused blood, said to be a gift from the gods, endowing them with psychic powers and skill in wizardry. Their long, pointed ears allow them to hear messages from the gods. Link and Princess Zelda belong to this race in most games in the series.

Keaton

Keatons are a generally-benevolent, three-tailed fox-like race, mostly found in Termina. They normally stay hidden from sight, although they reveal themselves to Link and challenge him with a quiz if he wears a Keaton Mask. No known Keaton exist in Hyrule at the time of Ocarina of Time, although at least one of them is a well-known fictional character in Hyrule Castle Town.[17][18] By the time of The Minish Cap, however, some rather thuggish Keaton roam the Hyrule countryside, now walking on their hindpaws and with only one tail instead of three; if they injure Link, he loses a few Rupees. They bear a striking resemblance to Pikachu.

Kokiri and Koroks

The Kokiri コキリ (Kokiri?) are a humanoid fairy race in Ocarina of Time who inhabit the Kokiri Forest. They are ageless, child-like elves created by the Great Deku Tree, and each has a guardian fairy that plays the role of friend, parent, guardian, and teacher. Cautious and secretive, these elven creatures believe that they will die if they leave the forest.[19] It is also suggested that if they wander too deep into the forest and remain there for too long, they will become Skull Kids. Interestingly, they bear a slight resemblance to Peter Pan, as they are both children, elf-like, wear similar clothing, live in a forest, are accompanied by a Fairy and most importantly, never grow up.

The Koroks (コログ Korogu?) of Wind Waker are said to have been transformed from the Kokiri.[20] They are small creatures with bodies that look like wood and masks made from leaves. They are very light, which allows them to travel by using sprouts as propellers over wind currents. They leave their home, the "Forest Haven", in order to plant seeds from the Great Deku Tree all over the world, and only return once a year to hold a ceremony to obtain more seeds.

Lokomo

Lokomos are a humanoid race first appearing in The Legend of Zelda: Spirit Tracks. All but one of the encountered Lokomo are sages who reside in the five realms of New Hyrule, as well as the Tower of Spirits. They are distinguishable by their pointed ears (similar to Hylians) and their short legs, forcing them to use motorized carts for transportation. However, a Lokomo named Byrne[Staven in the European version] is capable of walking on his legs and is exceptionally strong.

Rito

The Rito (Hylian: RITO), also known as the Bird-people, are a race of bird-like humanoids in The Legend of Zelda: The Wind Waker. Their main habitat is on Dragon Roost Island, an island on the Great Sea. They have a tribal elder, with numerous followers and elaborately dressed guards. No Rito is born with wings, and instead, must visit the tribes' guardian, the great Sky Spirit, Valoo, to receive one of his scales which enables them to grow wings. It is a coming of age ceremony of the Rito, to journey to the great Valoo to receive their scale. Children without wings are called Fledglings.

Rito are viewed upon by outsiders somewhat dubiously. Some have an inexplicable bigotry directed towards them, perhaps out of jealousy. Still, Rito are widely accepted as mail carriers, as only they can traverse the seas without cumbersome ships. Rito are capable of flying quickly, and full-grown members can carry humans for a short time.

The Rito may be inspired by the Watarara race in The Legend of Zelda: Ocarina of Time manga, generally considered not to be canon. These people were more like giant birds than humans, but had a similar gaining of wings past a certain age and the same chieftain leadership structure. Rito resemble condors, and seem to have some relation with the Andean culture: males have dark skin and the main theme of the Dragon Roost Island contains some Andean instruments such as zampoña (or pan pipes) and charango.

Rito are humanoid, bird-like creatures. They have a mix of human and animal biological characteristics, with very distinctive traits. The Rito appear to be covered by dark shaded skin or feathers. Most Rito have red colored eyes, although the Rito Chieftain has yellow eyes. They, like many other races in the series, have pointed ears. The Rito have bird-like feet as well, though oddly without talons. Rito also have some sort of beak where a human's nose would be found, though the shape and size of this beak varies through different Rito. Unlike normal birds this beak appears to be only used for smelling, and cannot be used as a mouth, the Rito have a more human-like mouth below this beak.

Throughout a young Rito's childhood, he or she is called a Fledgling and is flightless without any wings. After a child reaches a certain age they can only receive their wings after they retrieve a scale from the dragon, Valoo. Their wings are unique in that they protrude from their forearms, similar to where a Zora's fins would be. These have an appearance similar to the sleeves of a cloak when the Rito is not in flight. While not in use wings of a Rito are mostly white with black colored plumage located along the ends. When in flight the top of a Rito's wings are colored brown with black along the edges while the bottoms of the wings contain white colored plumage along the wings interior. However Medli has pure white colored wings, possibly suggesting that female Rito have white wings or that her wings are not fully grown yet.

Most Rito are able to fly over a great distance and can hover in place, but some like Medli have trouble flying for long periods of time. This is likely due to inexperience at flying, however. Like humans, Rito's heads are covered by hair that are of different colors and lengths for each person. Most males, however, seem to have white colored hair, even at a young age.

It is reveiled in [Legend of Zelda: Wind Waker] that the Rito are somehow decended from the Zora.

Sheikah

The Sheikah (シーカー Shīkā?) are an ancient clan of mysterious ninja-like warriors, often referred to as the "shadows" of the Hylians, sworn to protect the Hylian Royal Family.[21] Eventually Impa during Ocarina of Time and Impaz during Twilight Princess are the last surviving members of the tribe. Sheik didn't really count since it was really Zelda. The Sheikah's symbol of a crying eye is commonly seen in the series, even in games where the Sheikah are not present. In the Ocarina of Time manga, it is explained by Sheik that the symbol of the Sheikah used to only consist of a normal eye but was changed when a betrayal occurred, context suggests the Royal Family somehow betrayed the Sheikah and the teardrop was added to represent the sorrow of their tribe. In Ocarina of Time they are referred to as an extinct race, with Impa being the only surviving member, and builders of the Shadow Temple. The reason for constructing this eerie mysterious structure is not fully known. It is said that the Sheikah people were fascinated by a search for truth.

Subrosian

Subrosians are a mysterious race which live in the subterranean world of Subrosia. They have large glowing eyes and are always seen wearing either green, blue and red hooded cloaks. They are shy when around people of other races which like to be seen rarely. They can survive in lava which they tend to relax in lava pools. They first appear in Oracle of Seasons.

Tokay

Tokay are a race of reptilian lizards with green scales and tails who reside on Crescent Island in Labrynna. They are known to search for valuable items that they can find and are known to be deceitful. They are also expert gardeners which are able to grow scent seeds from seedlings over a course of four hundred years. They have never seen anyone from other races so when they see Link, they think he's a Tokay without a tail and call him "Strange Tokay".

Twili

Twili トワイライトの民 (Towairaito no Tami lit. People of the Twilight?) are a race which come from the Twilight Realm. They are the descendants of the Dark Interlopers which were sent to the Twilight Realm by the Golden Goddesses after trying to seize control of the Sacred Realm and later evolved to what they are now. Eventually, they abandoned their plans to rule the Sacred Realm and Hyrule and became peacefully adapted to their new lifestyle in the Twilight Realm. One member of their race is Midna. They first appeared in The Legend of Zelda: Twilight Princess. Zant was also part of this race. He was granted the power to overthrow Midna by Ganon and then served Ganon in taking over Hyrule. The skin tone of the Twili is mostly black while their faces, necks, and chest tend to have gray and patterns in a marked contrast to the rest of their bodies. The Twili have a stretched, elongated appearance, with long limbs, necks, and heads, and great variances in overall height and girth (although the shorter Twili could just be children, which would also explain their girth). It also appears that common Twili are incapable of speaking the Hylian Language, and appear to only be able to utter a moan when Link draws near, which may be their own language. If this is the case, those moans may possibly be speeches that sound like moans because Link doesn't understand the language.

Zora

A Zora, as depicted in Twilight Princess

The Zora ゾーラ (Zōra?), also known as sea Zora, are a race of piscine humanoids which appear in nearly every game of the series. With the exception of "River Zoras", Zoras are a peaceful race. Zoras rely heavily on water and reflect this dependency in their culture. Zoras are mostly seen gracefully swimming about and frolicking in water. Besides routine swimming and sports, Zoras also enjoy music.[22]

Most Zoras do not wear clothing, and they are generally covered in silver scales, which give them a pale blue sheen from a distance. Where humans sometimes have long hair, average Zoras have rear-hanging caudal extensions that resemble tails. These tails undulate periodically, which gives a Zora's head the unique semblance of a fish. They are sometimes depicted as having webbed feet (except for Queen Rutela from Twilight Princess who appears to have two flat mermaid-like fins that fall down like a skirt) and hands. They lack ears in the traditional sense, but do have pronounced noses and gills on their abdomen. Their fins can be used to fight by extending out to serve as sharp-edged weapons. Zoras lay eggs to reproduce. Zora eggs need to be kept in cold, clean water to develop healthily, and every egg from the same clutch must be kept together for them to hatch. Newborn Zoras are tadpole-like with a circular body and a long, skinny tail ending in a fluke.

Zora government is apparently monarchical, either ruled by a king or queen. Two different tribes exist, "river Zora" are more violent and are able to shoot fire, while "sea Zora" make up the friendly Zoras. The Zora Royal Family is responsible for maintaining order among their people, overseeing care for Lord Jabu-Jabu, whom they worship as a guardian god[23], and assuring that the waters upon which he and all creatures rely are clean and pure.

The Zora appear to be an extinct race in the Wind Waker game; a sage named Laruto is encountered in spirit. They may be linked to the Rito race of bird people. Along with the Princess Ruto and Rutela, "rut" is a reused portion of female names of importance.

Creatures

Reception

In their January 2010 issue, Nintendo Power listed Hyrule as one of the greatest Nintendo locations, citing the vast number of areas to explore, as well as referencing players' first experiences with the Lost Woods and Death Mountain as highlights of the players' adventures.[32]

See also

External links

References

  1. Nintendo Entertainment Analysis and Development. The Legend of Zelda: Ocarina of Time. (Nintendo of America). Nintendo 64. Level/area: Deku Tree. (1998-11-23)
  2. A Link to the Past, Japanese Manual: In books left behind for their Hyrulian descendants by the race once closest to the gods, the Hylians (the root word for Hyrule), it is written that the three gods, the "god of power", the "god of wisdom," and the "god of courage," created the state of heaven and earth. (かつて神に最も近い民 族とされたハイリア人(ハイラルの語源でもあります)が、ハイラルの子孫に残した書物の中に三人の神々「力の神」「知恵の神」「勇気の神」による天地創造の様子が書かれています。?)
  3. IGN.com Article on Hylian. Obtained May 28, 2007.
  4. http://www.omniglot.com/writing/hylian3.htm
  5. The Legend of Zelda: A Link to the Past manual (Japanese version): For that reason, the people of Hyrule were told by the gods to make something that would repulse any evil that may kidnap the Triforce: the blade of evil's bane.
  6. The Legend of Zelda: The Wind Waker, King of Red Lions: The fact that the Master Sword lost the power to repel evil suggests to me that something has happened to the sages who infused the blade with the gods’ power. The sages should be in Hyrule... in the Wind Temple to the north and the Earth Temple to the south, praying to the gods.
  7. Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. pp. 44. 
  8. The Legend of Zelda: Ocarina of Time, Nabooru: "A kid like you may not know this, but the Gerudo race consists only of women. Only one man is born every hundred years… Even though our laws say that lone male Gerudo must become King of the Gerudo, I'll never bow to such an evil man!"
  9. The Legend of Zelda: Ocarina of Time, Gossip Stone: "They say that Gerudos sometimes come to Hyrule Castle Town to look for boyfriends."
  10. The Legend of Zelda: Ocarina of Time, Goron: “This wild rolling is the only way to relieve my stress!” […] “Let me express my joy with more wild rolling!”
  11. The Legend of Zelda: Oracle of Ages, Goron: "We Gorons love games!"
  12. The Legend of Zelda: The Minish Cap, Goron figurine: "These rock- and iron-eaters once lived on Mount Crenel in Western Hyrule."
  13. The Legend of Zelda: Ocarina of Time, Goron: "You shouldn't be so picky about what you eat! Do you eat all of your green rocks? If you don't, you won't grow up big and strong!"
  14. The Legend of Zelda: Majora's Mask, Darmani's memorial: "If Gorons who possess magic power roll swiftly enough, spikes will emerge from their bodies so that they may mow down enemies."
  15. The Legend of Zelda: Majora's Mask, Darmani's memorial: "Water is disastrous for Goron heroes, for they sink like stones and are rendered motionless in the deep. Beware."
  16. Zelda Universe
  17. The Legend of Zelda: Ocarina of Time: "Oh, I know that character! It's Keaton! He's very hot in Hyrule Castle Town right now!"
  18. The Legend of Zelda: Ocarina of Time, Death Mountain Guard: "Oh? Is that a "Kee...something..." character mask? I heard he's very popular recently? He's my boy's favorite."
  19. The Legend of Zelda: Ocarina of Time, Kokiri boy: "The Great Deku Tree said that if a Kokiri leaves the woods, he or she will die!"
  20. The Legend of Zelda: The Wind Waker, Great Deku Tree: "Once upon a time, long ago, the Koroks took on human forms, but when they came to live on the sea, they took these shapes."
  21. The Legend of Zelda: Ocarina of Time, old man: "Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family."
  22. http://www.zelda.com/universe/pedia/z.jsp: “Led by their King, the Zoras are peaceful creatures who enjoy music and sports.”
  23. The Legend of Zelda: Ocarina of Time, King Zora: “Our guardian god, Lord Jabu-Jabu, would never eat my dear Princess Ruto!”
  24. The Great Hyrule Encyclopedia: Dodongos
  25. The Great Hyrule Encyclopedia: Baby Dodongo
  26. They The Great Hyrule Encyclopedia: Big Dodongo
  27. The Wind Waker, Moblin Figurine: "These mighty enemies swing their long spears with the greatest of ease."
  28. The Minish Cap, Swiftblade: "Those pig-faced Moblins...You see them around the Minish Woods, right? They're big and dumb? Well, they're also rich!"
  29. Nintendo (January 1, 2006). "The Great Hyrule Encyclopedia - Moblin". Zelda Universe. http://www.zelda.com/universe/pedia/m.jsp#Moblin. Retrieved 2007-06-11. 
  30. Reparaz, Mikel (2008-06-13). "The scariest villains EVER". GamesRadar. http://www.gamesradar.com/f/the-scariest-villains-ever/a-2008061315431334063. Retrieved 2008-08-01. 
  31. "Stalfos Knight at the Great Hyrule Encyclopedia". Zelda.com. http://www.zelda.com/universe/pedia/s.jsp#StalfosKnights. Retrieved 2007-06-08. 
  32. (in English) (Magazine). 250. South San Francisco, California: Future US. January 2010. p. 42. http://www.nintendopower.com/images/NP250_250Feature.pdf. Retrieved 2010-07-17.